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This triggers a sub-set of mechanics and buildings aimed at improving Tropican military. As Tropico grows in importance, its defence grows in importance as well. The key here is that the military is no longer only a tool for internal politics. Some invasions will not really be aimed at removing him from power, but merely to cripple the economy of Tropico, or as a punitive measure. This was similar in the past game as well but how is this different in the new game with the new combat mechanics you’ve added?īisser Dyankov: The greatest difference is that El Presidente finally has the chance to repel invasions by military force. Strategy Informer: In most parts of the game, there is the danger of AI controlled ‘SuperPowers’ landing on your shores and trying to take over. We have implemented the new approach to make building more predictable and cities themselves better planned and organized. Building placement before was not truly free-form, there were (sometimes aggravating) restrictions while now building placement is more predictable and has huge positive impact on city planning and development. I seem to remember you saying that you’ve gotten rid of the free-form placement tool? Is that just to make things easier?īisser Dyankov: We are introducing a grid to the way the buildings are placed by the player. Strategy Informer: We noticed everything seemed very. The dominating economy options are similar, the political landscape is similar, however, this is Tropico 5 which means that all the new gameplay mechanics that we are implementing will be available in the Cold War as well - from the specific era advancement mechanics, through research and trade offers, through randomized events and the implications of the constitution, and so on.
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Strategy Informer: Did you ever consider a ‘legacy’ mode, or a mode that’s more akin to how Tropico played out in 3 & 4? Or does choosing to start in particular eras serve a similar function?īisser Dyankov: We do not consider specific "legacy" mode, though playing Tropico 5 in the Cold War era has distinct resemblance to the feel and flow of Tropico 3&4. Add to that time and quantity-limited trade offers for specific resources at temporally higher prices, and you have a quite vibrant, if somewhat volatile economy situation. This, combined with the rise of new, and more efficient economy options, resources, manufacturing, etc., will present the player with the opportunities to reinvent his economy. However, as the time passes, the player may experience falling efficiency and increased demand on his economy.
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Strategy Informer: Can you explain a bit more about how the game evolves economically as time and eras progress?īisser Dyankov: The specific resource exploitation that the player has set up in the past will continue to bring profits in the future. At the moment, that is, though we certainly played with the idea in the past. We believe that the family of El Presidente is his closest ally and no civil war scenario is possible. While you cannot chose El Presidente's wife (or wives), you are able to control the heirs, develop the skills of each and every member of the family, send the really unpopular heirs abroad and/or keep the most valuable ones at home, as managers of key buildings or even presidential candidates in the course of elections. Strategy Informer: You’ve mentioned the Dynasty System – how deep does that go? Can you choose El Presidente’s wife? Can you give your extended family positions of power? Will there ever be a civil war scenario where your brother wants your position, or something like that?īisser Dyankov: Currently the "development" of the Dynasty is controlled via player's choices in the context of randomized events. We sat down with project frontman Bisser Dyankov, to try and get some more information from him before El Presidente’s troops burst in and kill us all. Fresh(ish) from our optimistic impressions from GamesCom, we’re back to give you some more information on Tropico 5.
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